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[ goodies | weapons guide | weapons F4 to F6 ] |
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Max Damage 30
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Fire Punch F4
The Fire Punch is a great close combat weapon. It can be used at close
range with, no damage inflicted on the players Worm (unless of course the
Worm who was punched, dies and explodes right next to the player). A trend
amongst W2 experts is to apply the mid-air Fire Punch. Jump towards the
enemy, (with Fire Punch selected) and just as the Worms touch, a quick
press of the spacebar sends the enemy flying! A great move and impressive
to watch if done correctly.
The Firepunch also comes in handy when the player needs to get at an enemy
Worm which is on some landscape above. The Fire Punch has the ability to
cut through the landscape as well as inflict a good 30 damage.
It is possible to get a 'two-hit-combo' from the Fire Punch if used
correctly. It takes practice but it is possible to Fire Punch an enemy Worm
who is trapped by the landscape - a full 60 damage!
The Fire Punch is also used to knock enemy Worms off the landscape into the
water, due to its ability of lifting the enemy Worm up into the air as the
punch makes contact. All in all, a very versatile move.
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Max Damage 30
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Dragon Ball F4 x2
The Dragon Ball is used in the same way as the Fire Punch, using pretty
much the same tactics (mid-air moves). Only the Dragon Ball has the ability
to hurtle the enemy Worms much further than the Fire Punch, but instead of
knocking the Worm high into the air like the Fire Punch, the Dragon Ball
doesn't quite have the height. Each of the two close combat moves have
their own place in the game, e.g. if the player wanted to send the enemy
hurtling across a long distance, they'd use the Dragon Ball. But if the
player needed to knock the enemy over an object into the water, they'd opt
for the Fire Punch.
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Max Damage 50
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Kamikaze F4 x3
Most people think of this weapon as a last resort, but experts use it as
the tactical, devious weapon it is. For example, if the player has 2 Worms
left and the enemy has just one, the best bet would be for the player to
Kamikaze one of their Worms into the enemy - Worm for a Worm. This would
leave the player with one Worm left, winning the match. The Kamikaze weapon
can also be used in mid-air, and also has the ability to cut through the
landscape.
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Prod F4 x4
Sarcasm personified in a move. Press the spacebar to nudge a Worm and send
it to it's doom.
Not the most powerful weapon in the game, but one which no-one likes to
lose a Worm to! Remember that this move doesn't actually take any energy
from the victim, so make sure that the Prod is going to send them somewhere
that they won't be coming back from!
A dirty little trick for players is the old 'Set Prod to 100 Damage Value
and Don't Tell Anyone' trick. Like the name says, set the Prod to 100 damage
value in the Weapon Editor, don't tell anyone, then in the game let the Killer
Prod loose. It's a dirty trick, but it wins matches and that's what W2 is all
about.
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Max Damage 75
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Dynamite F5
This powerful weapon is one of the most-used in W2. With such classic
tricks such as placing the Dynamite by the side of a Worm then watching him
go flying when the Dynamite explodes. But in W2, new tricks such as
Dynamite from a rope are what wins matches. The ability to swing away to
safety once the Dynamite has been dropped makes this weapon even more
useful.
Like most other powerful weapons, Dynamite is best used on multiple Worms -
wasted on just one.
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Max Damage 50
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Mine F5 x2
Mines are generally used in the same way as Dynamite, they just aren't
as powerful. One trick is to jump over the enemy Worm and drop a Mine,
mid-jump, onto the Worms head, before making a quick get away to stand back
and watch the fireworks.
Expert players plan ahead when using Mines. If calculated correctly,
players can set a shot so that one Mine sends the victim Worm hurtling
straight into another Mine - maximum damage!
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Max Damage 75
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Sheep F5 x3
The main thing to remember when using the Sheep, is make sure that there is
a clear path which the Sheep can use to reach your target. (Use Girders,
Blowtorch, Pneumatic Drill etc. to make this path if necessary). It is also
important that the Sheep cannot return back to the player's Worm if it
becomes stuck and as a consequence turns back round the way it came. To
ensure this doesn't happen most players elect to drop Sheep from a safe
place such as a cliff or from a rope.
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Max Damage 75
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Super Sheep F5 x4
An important factor to take into account with the Super Sheep is the space
that the unleashed Sheep needs when it changes to the Super Sheep. All W2
players, at some time, will need to master the art of piloting the Super
Sheep. A good idea is to make a special landscape on which to practice in
the Terrain editor. Here at Team17 QA we went through a phase of making
special 'Sheep run levels'! Perfect for just this purpose.
A little-known fact is that Super Sheep can also be used to collect crates.
Once mastered the Super Sheep is a truly amazing weapon, no Worm is safe
from it's furry force.
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Max Damage 30
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Air Strike F6
A guaranteed hit, very useful on groups of Worms standing out in the open,
especially in Sudden Death mode, use wisely. And be prepared to be moaned
at for taking 'the easy option'.
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Max Damage 30
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Homing Air Strike F6 x2
Pretty much the same as the Air Strike except for the fact each cluster
hits the same spot. The Homing Air Strike is best used when no other move
can be taken, or if there is a definite chance of a kill. If your opponent
has a Homing Air Strike, all we can suggest is that you hide, quick!
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Napalm Strike F6 x3
Wind plays a large role with this Air Strike-style weapon. Many new players
of W2 dive straight in, not allowing for the wind, and end up torching half
of the landscape leaving the enemy Worm un-injured. Perfect your skills
with this weapon before attempting to use it in an important match, as you
may end up doing more damage to your own Worms than the oppositions.
Nevertheless, this is a great Sudden Death weapon, and therefore best saved
until the end or if there is a definite chance of a kill. The Napalm Strike
is capable of covering a large distance with the fire spread, so it is best
used on multiple Worms.
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Postal Strike F6 x4
Letters of fate, dropped from the sky by a flying post box... Doesn't sound
scary does it? Well wait till you see it! These letters have the power to
take out any nearby Worms. Strongly affected by the wind, the Mail Strike
is a weapon worth mastering, many a time has it saved my skin in Sudden
Death mode!
Before dropping the Postal Strike, take into account the wind along with
the wide bomb spread, when used in the right situation it has amazing
capabilities. It is also an extremely useful weapon in Sudden Death mode,
the way in which the first few letters destroy the landscape opens it up
for the following letters, making it a great weapon for exposing (and
hurting) 'Dark Side' Wormers! A true match winning weapon!
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[ goodies | weapons guide ] |
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Can you do battle with the Bazooka? Think you've mastered the art of the Mine? Reckon you can cut it with the
Cluster Bomb? Well read on - the official Team17 weapon guide might just unearth a few tricks and tactics you'd
not yet thought of.
Team17 QA give you the benefit of their wealth of Worm-warfare experience. So here it is, the official Worms 2
Weapon Guide brought to you by Worms veteran Kelvin Aston, lead tester on Worms 2.
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weapon selection menu
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[ F1 to F3 ]
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[ F4 to F6 ]
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[ F7 to F9 ]
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[ F10 to F12 ]
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weapon guide help
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Click the weapon or tool of your choice by clicking from the above Weapon Selection Menu
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