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[ goodies | weapons guide | weapons F1 to F3 ]

 
Max Damage 50
 
Bazooka F1
Bazookas can be skimmed across the water (say to take a shot from one island to another). The trick with this is to make sure that the trajectory isn't too steep, there is plenty of power in the shot and it is important that the Worm is as close to the water as possible (making the angle easier).
 
This is a standard issue weapon, therefore to really master W2 the player needs to practice a lot with this weapon, especially with the wind shots - these can help out a skilled player in bad situations. No two ways about it, master the Bazooka if you want to succeed.
 

 
Max Damage 50
 
Homing Missile F1 x2
When using this weapon, the player needs to make sure they allow the missile plenty of room in which to arm itself. Common mistake no.1: player fires Homing Missile without allowing it space to arm, missile ends up hitting landscape. Best bet for the Homing Missile is to fire the weapon straight up into the sky, that way it has plenty of room with which to arm itself and get on course for the target.
 
Also make sure that none of the players Worms are in the way of the Homing Missile, once armed the missile heads straight for its target, it doesn't care who or what is in the way.
 
Allow for the Missile to arc, practice with the Homing Missiles arc, it can work to the players advantage.
 
A new feature of the Homing Missile is the new underwater capabilities, these also need to be mastered, when used in 'sudden sinking' mode (when the water is high) the Homing Missile is a Worms best friend.
 

 
Max Damage 30
 
Mortar F1 x3
This weapon is best used in confined areas. If aimed correctly (at a Worm stuck in a hole for example), the Mortar can be devastating. Be warned though, the angle at which the clusters fly back is dangerous! Practice with this weapon in cavern areas or tight spots on a landscape. A good tactic with the Mortar is to fire at a Worm which is stood in front of a wall, but aim just above the Worms head so that all of the clusters fly back and hit the Worm.
 

 
Max Damage 75
 
Homing Pigeon F1 x4
This weapon is similar to the Homing Missile, but unlike the Homing Missile it doesn't take up as much room when arming itself. This means it has much more use in confined spaces, such as caverns. Don't rely on the pigeon too much though, they have a tendency to get a bit confused and wander off track. (Having said that, who wouldn't get a little confused if they had just been fired into the air with half a ton of high explosives strapped to their back?)
 
Also, don't forget that the Pigeon is a timed weapon. If it doesn't reach its target after a few seconds, it'll simply fall out of the sky and destroy whatever it happens to land on.
 

 
Max Damage 50
 
Grenade F2
The Grenade is the weapon of the W2 masters. It is used in many different styles, one of which is the 'old chestnut' of selecting a high fuse, dropping the Grenade next to an enemy Worm and running off to safety - not very exciting but it does the job. Another tactic with the Grenade is the old CPU favourite. Select a low fuse (1 or 2) and throw the Grenade just so that it explodes at the exact moment it reaches the enemy Worm - a true shot of the W2 master! Like the Bazooka, the Grenade is a standard issue weapon that needs to be mastered by any self-respecting W2 player.
 

 
Max Damage 30
 
Cluster Bomb F2 x2
The Cluster Bomb can have devastating consequences if dropped onto an enemy Worm, sometimes every single cluster can impact with the enemy sending them hurtling skywards. Another tactic with the Cluster Bomb is when the player selects a short fuse, before throwing the bomb into the air, directly above a group of enemy Worms. The mid-air explosion spreads the clusters over a large area, exploding on anything or anyone who happen to be in the area.
 

 
Max Damage 75
 
Banana Bomb F2 x3
If it's mass destruction you're after, this weapon is the one. Meet the Banana Bomb. The only advice we can give to anyone who uses this weapon is, BE CAREFUL! This 'soft fruit of doom' is capable of taking out an entire team. Make sure that your Worm is safely hidden away when this beast explodes; each banana alone is as powerful as Dynamite.
 
The best tactic is to throw the Banana Bomb, on a short fuse, over the top of a group of enemy Worms, making sure all of your Worms are safely hidden away. Also watch out for the Bananas which come from the main explosion, they don't fall in any set pattern and could quite easily fall back to where they came from. And wouldn't want that, would we?
 

 
Max Damage 30
 
Homing Cluster Bomb F2 x4
This weapon needs lots of space in which to arm its homing clusters, even more than the Homing Missile. The fact that the clusters take up so much room when arming, makes this weapon a bit of a 'no-no' when it comes to caverns. The best bet with the Homing Cluster is to aim at a target as far away as possible, set a high fuse then let it go, (at full power), high across the landscape. Clusters have no trouble finding their target; and if anything gets in the way of these boys it's goodnight! Practice of this is vital, once perfected there is nowhere which the Homing Cluster cannot reach - a deadly weapon in the right hands.
 

 
Max Damage 25
 
Shotgun F3
Top weapon, used in many different styles. In the 'Sudden Death' situation, the Shotgun has an advantage over all the other weapons - two clear shots, and as you should all be aware, in Sudden Death, one shot equals one kill. In the normal game situation, the Shotgun is sometimes used to finish off a Worm, then with the second shot the player uses the time to escape. Another good tactic is for the player to set up a trap with the first shot, (for example make a hole in the landscape near an enemy Worm), then with the second shot simply knock the enemy Worm into the trap.
 
Be careful when using the Shotgun at close range, it has quite a blast radius which can injure any Worms who stand too close to their victims, (if the Worm gets injured their second shot is taken from them).
 

 
Handgun F3 x2
This weapon is usually used when the player knows they have a definite kill. As cool a weapon as it is, it's no Minigun! Some expert players may use it to 'toy' with their victims before bringing out any of the heavy artillery. But we wouldn't know, we're not like that.
 

 
Uzi F3 x3
The best use for the Uzi is when you have the enemy trapped against the landscape. The landscape will act as a restraint, leaving you to pummel every single bullet into the poor blighter! Be careful when using the Uzi in open spaces as the first few shots are likely to knock the Worm off in another direction, leaving you to stand firing the rest of your bullets into thin air.
 
This weapon can also be used to get at a Worm that might be standing behind a barrier or part of the landscape. The high bullet-count allows it to cut through the landscape like butter, without actually making a hole big enough for the enemy Worm to climb back through.
 

 
Minigun F3 x4
Pretty much the same as the Uzi except twice as powerful, it also has a wider bullet spread. They're pretty rare in a standard game though, so use wisely and only when a standard issue gun won't be effective.
 

 
[ goodies | weapons guide ]
Can you do battle with the Bazooka? Think you've mastered the art of the Mine? Reckon you can cut it with the Cluster Bomb? Well read on - the official Team17 weapon guide might just unearth a few tricks and tactics you'd not yet thought of.
 
Team17 QA give you the benefit of their wealth of Worm-warfare experience. So here it is, the official Worms 2 Weapon Guide brought to you by Worms veteran Kelvin Aston, lead tester on Worms 2.
 
weapon selection menu
 
[ F1 to F3 ]
 
[ F4 to F6 ]
 
[ F7 to F9 ]
 

 
[ F10 to F12 ]
 
weapon guide help
 
Click the weapon or tool of your choice by clicking from the above Weapon Selection Menu
 

 
Bazooka Homing Missile Mortar Homing Pigeon Grenade Cluster Bomb Banana Bomb Homing Cluster Bomb Shotgun Handgun Uzi Minigun Firepunch Dragon Ball Kamikaze Prod Dynamite Mine Sheep Super Sheep Air Strike Homing Air Strike Napalm Strike Postal Strike Blow Torch Drill Girder Baseball Bat Ninja Rope Bungee Parachute Teleport Super Banana Holy Hand Grenade Salvation Army MB Bomb Petrol Bomb Priceless Ming Vase Sheep Strike Mike's Carpet Bomb Mad Cows Old Woman Cloned Sheep Concrete Donkey Skip Go Surrender Nuclear Bomb Patsy's Magic Bullet
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