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[ goodies | tips | our tips ]

 
Need to inject some fresh blood into a game of Worms?  Well, there are many ways to play a game of Worms, so here we have a fine selection of tips from Worms fanatics around the world.  If you think you know any better, then why not send in your tips?
 
André Lemay
 
Here's a tip for all you cool move lovers, when an enemy worm is just above water level and beside the water, get right beside him, take out your trusty baseball bat, aim perfectly (or as close as you can get to) horizontal and swing away! Then watch your foe skip across the water to his doom!
 
Gunner_Worm
 
At the weapons editor, change the minigun setting to do maximum damage (High bullet count, etc.). With a maxed up and unlimited stock minigun, you can rip through terrain and enemy worms like a knife through melted butter. Be sure to be away from walls, or the minigun will not have enough space to arm itself, will give you kickback, and literally blow up in your face.
 
Michael Meyer
 
You can easily kill a worm with 100 health points by:
 
1. Sticking a Cluster Bomb on its head and jumping away.
 
2. Fire a Mortar Bomb straight up while standing on his head, making sure you jump away while it's up in the air.
 
Sid
 
Climb onto an enemy Worm's head, set the cluster bomb fuse to 5(this is only if you have a high or unlimited supply of them). All the clusters will hit him and the worm will die, repeat on all turns 8 turns will destroy an enemy team (14 turns max).
 
Carl Antuar
 
If you land on a Worm's head while on the Ninja Rope, then release it, you will fall through them and be in the same space as them! Just drop a 5-second grenade straight down, walk away and watch them take the full 50 damage from it. They will also tend to be blown a long way through the air, possibly going over 50 damage when they land. You can direct this flight by moving just a pixel or two to their left or right (while still standing on them) before dropping the grenade.
 
Mike Sober
Denver, Colorado, USA
 
Run out of standard Sheep?  Send a Super Sheep into a small cave and wait for the timer to go to zero, or hit the spacebar for the Sheep to explode causing injury to the enemy.
 
Tatu Rämänen
Jyväskylä, Finland
 
When you're standing on a hill/high object,  and there are enemy Worms to the left and right of you, select Mad Cow as  your weapon.  Now choose to use 5 cows, and right after you start releasing the cows by pressing the spacebar, start turning left and right fast using the left/right arrow keys.  This will cause Mad Cows to be released in BOTH directions!
 
Darran Baker
Cambridge, England
 
Put loads of Mine's all in the same spot (best used in a cavern).  Then use the Baseball Bat or something to hit the Mines, then watch them bounce around the screen and kill everyone.
 
Steven Vayl
Brooklyn, New York, USA
 
It is still possible to use Land-Mines even after they're duds.  After you've found a dud Land-Mine use the Baseball Bat to hit it and it will detonate on impact.
 
Jim Mars
USA
 
A default kamikaze can do a maximum of 60 points damage.  If a worm is at the right distance, it will cut into the worm(30), and then blow up(max. of 30).  The highest I've seen this do is 59 points, and it isn't really worth the effort.  But it if you do pull it of in a important part of a game, you can gloat all you want.
 
Homing weapons home in an arc.  If you want to be accurate, click a little to the side of the Worm that is facing where the Homer came from.  The more force you fire with, and the shorter distance a Homer has to straighten itself, the more you need to compensate.  With multiple Homer weapons, aim below the Worm so that the last ones won't miss.
 
Daniel Komen
San Diego, California, USA
 
Here's a tip for all you suicidal crazy people out there.  If you're in a little mass of Worms all in one relatively small, flat area and you have a Banana Bomb, here's a fun way to use it!  Throw the thing straight up and run like crazy!  The soft fruit of doom will plummet in what I like to call the Banana Strike!
 
Ross Currie
Perth, Australia
 
Get used to using the 'tarzan' feature on the Ninja Rope.  Use slow, but strong swings and release yourself in a vertical direction.  This way, you will have more time to fire your Worm's Ninja Rope a second time and, even more time to fire again if you miss.
 
Dale Hawthorn
Melbourne, Australia
 
For beginners/Dark Siders only! If you're not very good at aiming the Shotgun over long distances, you might like to use the rope as a tracer. Choose the rope, aim in the general direction of where you want to shoot the Shotgun, and fire the rope.  This will give you a guide as to where the Shotgun bullet would be fired.  Continue doing this, making slight adjustments, 'til you think you've got it right.  Then, select the Shotgun, and fire!
 
If you have limited rope, the Parachute can be used to get your Worm on top of small ledges, even if you can't jump backwards onto it.  When the wind is in the right direction, get your Worm as close to the ledge as possible, where the Worm can jump straight up without hitting anything.  Then, select the parachute, jump up, and at the peak of your jump, open the Parachute - your Worm will float onto the ledge!
 
When using the Mini-gun, get up REAL close to the Worm - close enough so you can only see a tiny space between the Worm and the end of the gun. You won't hit your Worm doing this and you will get maximum damage.
 
Ralph Townshend
Leeds, England
 
The three basic steps to mutually assured bovine destruction ::
  • Attach a Ninja Rope to somewhere really, really high and get swinging.
  • Release a herd of cows whilst swinging.
  • Watch things die.
On your first few moves always use your Worms that are perilously close to the waters edge, Teleport them somewere nice, high and inland.  From your newfound vantage point use the Shotgun to send your enemies spinning into the drink.
 
Richard Goddard
 
If you run out of air strike and there is a Worm refusing to die near the water level, use the homing missile underwater! This when used in the right place and at the right time can have devistating effects - great if a darkside player tunnels near the water level!
 

 
[ goodies | tips ]
Here it is, direct from Team17 World HQ - the Worms tips you've all been waiting for! We've got a varied selection of tips to offer too!
 
Browse through an in-depth comparison between the Dark and Light Side's of the Force - two styles of play widely recognised throughout the Worming World. Check out Andy Davidson's Alternative Theories - play Worms in ways you'd never thought possible. Or you could always go back to the old ways of the Worm as Captain Spadge explains how the War of the Worms was won.
 

 
[ goodies | tips | our tips ]

 
The definitive collection of tips from Team17's own Worms2 guru's.
 
[ Our tips ]
 

 
[ goodies | tips | your tips ]

 
A collection of some of the finest tips available, and what's more, they were all contributed by die hard worms fanatcis like yourself, three big cheers, YIPEEE!
 
[ Your tips ]
 

 
[ goodies | tips | Darkside vs Lightside ]

 
A comparison of two distinct styles of play widely recognised throughout the World Wide Worm. May the force be with you!
 
[ Darkside vs Lightside ]
 

 
[ goodies | tips | Commander Davidson's Alternative Theories ]

 
Wise words of wisdom from the man to blame for all this confusion, Andy Davidson - creator of the Worms universe. We're not worthy!
 
[ Davidson's Alternative Theories ]
 

 
[ goodies | tips | Captain Spadge's Battle Tactics ]

 
Stand to attention as Captain Spadge teaches one and all with his tactics from the old-skool. Don't forget to polish those boots though! Onward, march!
 
[ Spadge's Battle Tactics ]
 

 
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