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:: tips ::
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[ goodies | tips | our tips ] |
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Need to inject some fresh blood into a game of Worms? Well, there are many
ways to play a game of Worms, so here we have a fine selection of tips from
Worms fanatics around the world. If you think you know any better, then
why not send in your tips?
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André Lemay
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Here's a tip for all you cool move lovers, when an enemy worm is just above
water level and beside the water, get right beside him, take out your
trusty baseball bat, aim perfectly (or as close as you can get to)
horizontal and swing away! Then watch your foe skip across the water to his
doom!
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Gunner_Worm
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At the weapons editor, change the minigun setting to do maximum damage
(High bullet count, etc.). With a maxed up and unlimited stock minigun, you
can rip through terrain and enemy worms like a knife through melted butter.
Be sure to be away from walls, or the minigun will not have enough space to
arm itself, will give you kickback, and literally blow up in your
face.
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Michael Meyer
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You can easily kill a worm with 100 health points by:
1. Sticking a Cluster Bomb on its head and jumping away.
2. Fire a Mortar Bomb straight up while standing on his head, making sure
you jump away while it's up in the air.
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Sid
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Climb onto an enemy Worm's head, set the cluster bomb fuse to 5(this is
only if you have a high or unlimited supply of them). All the clusters will
hit him and the worm will die, repeat on all turns 8 turns will destroy an
enemy team (14 turns max).
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Carl Antuar
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If you land on a Worm's head while on the Ninja Rope, then release it, you
will fall through them and be in the same space as them! Just drop a
5-second grenade straight down, walk away and watch them take the full 50
damage from it. They will also tend to be blown a long way through the air,
possibly going over 50 damage when they land. You can direct this flight by
moving just a pixel or two to their left or right (while still standing on
them) before dropping the grenade.
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Mike Sober Denver, Colorado, USA
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Run out of standard Sheep? Send a Super Sheep into a small cave and wait
for the timer to go to zero, or hit the spacebar for the Sheep to explode
causing injury to the enemy.
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Tatu Rämänen Jyväskylä, Finland
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When you're standing on a hill/high object, and there are enemy Worms to
the left and right of you, select Mad Cow as your weapon. Now choose to
use 5 cows, and right after you start releasing the cows by pressing the
spacebar, start turning left and right fast using the left/right arrow
keys. This will cause Mad Cows to be released in BOTH directions!
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Darran Baker Cambridge, England
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Put loads of Mine's all in the same spot (best used in a cavern). Then
use the Baseball Bat or something to hit the Mines, then watch them bounce
around the screen and kill everyone.
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Steven Vayl Brooklyn, New York, USA
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It is still possible to use Land-Mines even after they're duds. After
you've found a dud Land-Mine use the Baseball Bat to hit it and it will
detonate on impact.
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Jim Mars USA
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A default kamikaze can do a maximum of 60 points damage. If a worm is at
the right distance, it will cut into the worm(30), and then blow up(max. of
30). The highest I've seen this do is 59 points, and it isn't really worth
the effort. But it if you do pull it of in a important part of a game, you
can gloat all you want.
Homing weapons home in an arc. If you want to be accurate, click a little
to the side of the Worm that is facing where the Homer came from. The more
force you fire with, and the shorter distance a Homer has to straighten
itself, the more you need to compensate. With multiple Homer weapons, aim
below the Worm so that the last ones won't miss.
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Daniel Komen San Diego, California, USA
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Here's a tip for all you suicidal crazy people out there. If you're in a
little mass of Worms all in one relatively small, flat area and you have a
Banana Bomb, here's a fun way to use it! Throw the thing straight up and
run like crazy! The soft fruit of doom will plummet in what I like to call
the Banana Strike!
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Ross Currie Perth, Australia
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Get used to using the 'tarzan' feature on the Ninja Rope. Use slow, but
strong swings and release yourself in a vertical direction. This way, you
will have more time to fire your Worm's Ninja Rope a second time and, even
more time to fire again if you miss.
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Dale Hawthorn Melbourne, Australia
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For beginners/Dark Siders only! If you're not very good at aiming the Shotgun
over long distances, you might like to use the rope as a tracer. Choose the rope,
aim in the general direction of where you want to shoot the Shotgun, and fire
the rope. This will give you a guide as to where the Shotgun bullet would be
fired. Continue doing this, making slight adjustments, 'til you think you've
got it right. Then, select the Shotgun, and fire!
If you have limited rope, the Parachute can be used to get your Worm on top of
small ledges, even if you can't jump backwards onto it. When the wind is
in the right direction, get your Worm as close to the ledge as possible, where the
Worm can jump straight up without hitting anything. Then, select the parachute,
jump up, and at the peak of your jump, open the Parachute - your Worm will float
onto the ledge!
When using the Mini-gun, get up REAL close to the Worm - close enough so
you can only see a tiny space between the Worm and the end of the gun. You won't hit
your Worm doing this and you will get maximum damage.
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Ralph Townshend Leeds, England
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The three basic steps to mutually assured bovine destruction ::
- Attach a Ninja Rope to somewhere really, really high and get swinging.
- Release a herd of cows whilst swinging.
- Watch things die.
On your first few moves always use your Worms that are perilously close
to the waters edge, Teleport them somewere nice, high and inland. From
your newfound vantage point use the Shotgun to send your enemies spinning
into the drink.
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Richard Goddard
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If you run out of air strike and there is a Worm refusing to die near the water
level, use the homing missile underwater! This when used in the right place and
at the right time can have devistating effects - great if a darkside player tunnels
near the water level!
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[ goodies | tips ] |
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Here it is, direct from Team17 World HQ - the Worms tips you've all been waiting for!
We've got a varied selection of tips to offer too!
Browse through an in-depth comparison between the Dark and Light Side's of the Force - two
styles of play widely recognised throughout the Worming World. Check out Andy Davidson's
Alternative Theories - play Worms in ways you'd never thought possible. Or you could always
go back to the old ways of the Worm as Captain Spadge explains how the War of the Worms was
won.
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[ goodies | tips | our tips ] |
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The definitive collection of tips from Team17's own Worms2 guru's.
[ Our tips ]
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[ goodies | tips | your tips ] |
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A collection of some of the finest tips available, and what's more, they were all contributed
by die hard worms fanatcis like yourself, three big cheers, YIPEEE!
[ Your tips ]
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[ goodies | tips | Darkside vs Lightside ] |
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A comparison of two distinct styles of play widely recognised throughout the World Wide Worm.
May the force be with you!
[ Darkside vs Lightside ]
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[ goodies | tips | Commander Davidson's Alternative Theories ] |
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Wise words of wisdom from the man to blame for all this confusion, Andy Davidson - creator of
the Worms universe. We're not worthy!
[ Davidson's Alternative Theories ]
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[ goodies | tips | Captain Spadge's Battle Tactics ] |
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Stand to attention as Captain Spadge teaches one and all with his tactics from the old-skool.
Don't forget to polish those boots though! Onward, march!
[ Spadge's Battle Tactics ]
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