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[ goodies | tips | our tips ]

 
The following tips for Worms 2 are compiled from Team17's 'Top Tip of the Week' which was run over several months during 1998 on worms2.com. See what the pro's have to say - the people who brought you Worms 2 share their tips!
 
Martyn Brown
 
Watch the sequence of Worms if you aren't playing with Worm select. It's vital to know which Worm has next shot in this case. Why not name all your Worms the same to confuse your foes!
 
Kelvin Aston
 
It is possible for daring Worms to run at landmines, holding the Baseball Bat, and just as they set the Mine off, they can hit it into the air onto unsuspecting Worms. (Baseball batted landmines are given a fuse of 3 seconds). A truely awesome move, if it's pulled off!  Its the sort of move us playtesters like to use, when showing off in net games.
 
Grant Towell
 
Hey matey, a tip for you here.... Try using the Homing Missile on a rope when the Worm is high in the air!
 
Mark Baldwin
 
How's about this as a cool way of finishing an opposition Worm off: Parachute towards the Worm and press F1 to arm a Bazooka and then press Enter to launch the Bazooka at a 45 degree angle.
 
Phil Carlisle
 
Keep an eye on the game clock, remember Sudden Death will cause the ground to sink, so make for high ground, try and fortify it with Girders (but remember to save some for jumping onto to get that extra height right at the end), also remember that some homing weapons work UNDER the water too.
 
Colin Surridge
 
Record on a piece of paper all the weapons your enemy has used so aiding in those 'has he got any Homing Missiles left' decisions.
 
Paul Robinson
 
Run out of Air Strikes?  Try this alternative; select Cluster Bomb or Banana Bomb and set fuse time to 1 or 2 seconds, throw in direction of enemy and if aimed correctly it'll explode in the air bombarding the enemy with explosive fragments.
 
Karl Morton
 
When in Sudden Death mode and you have two or more Worms left and the enemy has only one, an alternative kamikaze method is to Teleport your Worm high into the air above the enemy with sufficient height so that it will drop onto the enemy Worm.  If successful, you'll kill the enemy and win the game.
 
Danny Cartwright
 
A Sheep is a Worm's best friend. Did you know that a Sheep can also collect weapon crates for you? An added bonus from a fluffy friend!
 
Adrian Stanley
 
Time is of the essence... don't think just do it, you haven't got time to think, otherwise you're dead, so just get on with your move and do it quick.
 
Cris Blyth
 
The Drill can be used in mid-air, this causes the Worm to slide across the landscape into any enemy Worms. It's not the most effective move ever, but a cool move to see.
 
Martin Randall
 
Double Fire Punches are possible by hitting one Worm on the ground and the second Worm when you're in the air.
 
Paul Sharp
 
Save strikes and homing weapons until as late as possible.  Or if you wanna go in for the kill and win the game once and for all, save your Ninja Ropes (if you can), that'll shock the opposition if you have any left when they haven't.
 
Rob Hill
 
Girders, not only can they be used to build platforms for our own Worms to stand on.  But they can be devilishly placed over an enemy Worm, trapping them prison style!
 
John Eggett
 
Dud Land-Mines can be hit with the Baseball Bat you know.  Why not hit one in the direction of the enemy next time you play?
 
Guy Palmer
 
Mortar: best way to use this beast is in a confined space and aim towards the enemy's head. If you're lucky you'll knock him out for good!
 
Andy Davidson
 
Bazooka: this is the Swiss Army Knife of weapons, having many different uses.  What separates the good from the bad, though, is being able to use the wind.  When there is strong wind, firing straight up and letting the wind take it is known as an OVER-SHOULDER-BOULDER.  Hitting a Worm with one of these shots is well worth activating smug-mode for.
 

 
[ goodies | tips ]
Here it is, direct from Team17 World HQ - the Worms tips you've all been waiting for! We've got a varied selection of tips to offer too!
 
Browse through an in-depth comparison between the Dark and Light Side's of the Force - two styles of play widely recognised throughout the Worming World. Check out Andy Davidson's Alternative Theories - play Worms in ways you'd never thought possible. Or you could always go back to the old ways of the Worm as Captain Spadge explains how the War of the Worms was won.
 

 
[ goodies | tips | our tips ]

 
The definitive collection of tips from Team17's own Worms2 guru's.
 
[ Our tips ]
 

 
[ goodies | tips | your tips ]

 
A collection of some of the finest tips available, and what's more, they were all contributed by die hard worms fanatcis like yourself, three big cheers, YIPEEE!
 
[ Your tips ]
 

 
[ goodies | tips | Darkside vs Lightside ]

 
A comparison of two distinct styles of play widely recognised throughout the World Wide Worm. May the force be with you!
 
[ Darkside vs Lightside ]
 

 
[ goodies | tips | Commander Davidson's Alternative Theories ]

 
Wise words of wisdom from the man to blame for all this confusion, Andy Davidson - creator of the Worms universe. We're not worthy!
 
[ Davidson's Alternative Theories ]
 

 
[ goodies | tips | Captain Spadge's Battle Tactics ]

 
Stand to attention as Captain Spadge teaches one and all with his tactics from the old-skool. Don't forget to polish those boots though! Onward, march!
 
[ Spadge's Battle Tactics ]
 

 
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