[ goodies | tips | our tips ] |
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The following tips for Worms 2 are compiled from Team17's 'Top Tip of the Week'
which was run over several months during 1998 on worms2.com. See what the pro's
have to say - the people who brought you Worms 2 share their tips!
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Martyn Brown
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Watch the sequence of Worms if you aren't playing with Worm select. It's
vital to know which Worm has next shot in this case. Why not name all your
Worms the same to confuse your foes!
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Kelvin Aston
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It is possible for daring Worms to run at landmines, holding the Baseball
Bat, and just as they set the Mine off, they can hit it into the air onto
unsuspecting Worms. (Baseball batted landmines are given a fuse of 3 seconds).
A truely awesome move, if it's pulled off! Its the sort of move us
playtesters like to use, when showing off in net games.
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Grant Towell
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Hey matey, a tip for you here.... Try using the Homing Missile on a rope
when the Worm is high in the air!
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Mark Baldwin
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How's about this as a cool way of finishing an opposition
Worm off: Parachute towards the Worm and press F1 to arm a
Bazooka and then press Enter to launch the Bazooka at a 45
degree angle.
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Phil Carlisle
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Keep an eye on the game clock, remember Sudden Death will cause the ground
to sink, so make for high ground, try and fortify it with Girders (but remember
to save some for jumping onto to get that extra height right at the end),
also remember that some homing weapons work UNDER the water too.
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Colin Surridge
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Record on a piece of paper all the weapons your enemy has used so aiding
in those 'has he got any Homing Missiles left' decisions.
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Paul Robinson
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Run out of Air Strikes? Try this alternative; select Cluster Bomb or Banana
Bomb and set fuse time to 1 or 2 seconds, throw in direction of enemy and if
aimed correctly it'll explode in the air bombarding the enemy with explosive
fragments.
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Karl Morton
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When in Sudden Death mode and you have two or more Worms left and the
enemy has only one, an alternative kamikaze method is to Teleport your Worm
high into the air above the enemy with sufficient height so that it will
drop onto the enemy Worm. If successful, you'll kill the enemy and win the
game.
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Danny Cartwright
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A Sheep is a Worm's best friend. Did you know that a Sheep can also collect
weapon crates for you? An added bonus from a fluffy friend!
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Adrian Stanley
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Time is of the essence... don't think just do it, you haven't got time
to think, otherwise you're dead, so just get on with your move and do it
quick.
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Cris Blyth
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The Drill can be used in mid-air, this causes the Worm to slide across
the landscape into any enemy Worms. It's not the most effective move ever,
but a cool move to see.
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Martin Randall
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Double Fire Punches are possible by hitting one Worm on the
ground and the second Worm when you're in the air.
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Paul Sharp
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Save strikes and homing weapons until as late as possible. Or if you
wanna go in for the kill and win the game once and for all, save your Ninja
Ropes (if you can), that'll shock the opposition if you have any left when
they haven't.
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Rob Hill
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Girders, not only can they be used to build platforms for our own Worms to
stand on. But they can be devilishly placed over an enemy Worm, trapping
them prison style!
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John Eggett
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Dud Land-Mines can be hit with the Baseball Bat you know. Why not hit one
in the direction of the enemy next time you play?
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Guy Palmer
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Mortar: best way to use this beast is in a confined space and aim
towards the enemy's head. If you're lucky you'll knock him out for
good!
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Andy Davidson
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Bazooka: this is the Swiss Army Knife of weapons, having many different
uses. What separates the good from the bad, though, is being able to use
the wind. When there is strong wind, firing straight up and letting the
wind take it is known as an OVER-SHOULDER-BOULDER. Hitting a Worm with one
of these shots is well worth activating smug-mode for.
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