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[ about | the team | Karl Morton ]

 
Game Code Design & Lead Programming
 
Programmer of Worms2
 
Tell us how you got involved in the computer industry and what have you worked on before?
I started working at 'Imagitec Design' when I left College (so I must have been about 18) and worked on a project called 'Rat Pack' (isometric 'Commando' style thingy). After that I got a sensible job working for a local newspaper in their computer department. This was a mistake 'cos although the pay was much better the work was very dull. After about 4 months I'd had enough so I got another job in the games industry (no names this time), here I really screwed up, things seemed OK on the outside but once I started working there it became obvious how crap it realy was. I was lucky at this point to get a job at a company called 'Real World Graphics' writing 3D engine software for PC 3D accelerator cards (i860 based). I learned loads here and had a good time. It became obvious though that I lacked the formal qualification for some of the jobs I was doing so after about a year at 'Real World Graphics' I got a place at University and did a Degree in Computer Science. When I left University I kind of bumbed around working on experimental 3D systems and some voxel rendering techniques. Eventually I wrote a PC sound system that I licenced to various UK software companies and through this I came into contact with Team17. It's strange that it took so long for me to find Team17 because they are just round the corner from me (about 12 miles), but I guess thats just fate for ya.
 
Are computers your life? Or do you do other things?
Computers are my life but I also like clubbing and girls.
 
You wrote Worms 2, could you explain the work this involves and the commitment you have to give the project?
Lots of programming and visual design problems to solve. How well does the display communicate the state of the game to the player for example. Worms 2 looks simple but that's because useless dross has been left out. As for commitment, 16 hour days are commonplace towards the end of a project so you need to live and breath your work to see it through to a conclusion.
 
What was the first computer program you ever wrote?
Dunno, probably a program to print my name on the screen on a VIC20
 
10 PRINT "KARL"
20 GOTO 10
 
When you were a young chap, did you type in all those data statements from the early computer magazines only to find the game didn't work?
Yep, sure did. That taught me to be patient when trying to get interesting results from computers. Loads of effors for almost no return.
 
Apart from Worms 2 and any other Team17 game, what are you currently playing?
Mario 64 and Wave Race.
 
What are your fave games of all time then?
Defender
Star Wars
Super Sprint
Marble Madness
I-Robot
 
Do you believe in the hype around old games were the best, or do you think it's all in the mind?
Some old games are great. They didn't have the resources (CPU or otherwise) to dress the game concept up in fancy graphical clothing so old games tend to be more abstract (which I like).
 

 
[ about | the team ]
Team17 would like to extend their thanks to all who played a big part in Worms2 and the success of the original game, not least the thousands that gave us much valued feedback on our web-site.
 
Producer [ Martyn Brown ]
 
Development Craig Jones
Paul Kilburn
Paul Sharp
Espen Lyngaas
David Watson
 
Artists [ Danny Cartwright ]
Animation, Graphic Design & Additional Background Art
[ Rico Holmes ]
Lead Background Artist
[ Cris Blyth ]
Video Sequence Design, Animation & Production
[ Rory Little ]
Modelling Support
[ Mark Taylor ]
Modelling Support
 
Paul Robinson
 
Programmers [ Karl Morton ]
Game Code Design & Lead Programming
[ Colin Surridge ]
Menu System & Network GUI Design
[ Phil Carlisle ]
Network & Additional Programming
 
Rob Hill
Martin Randall
 
Sound and Music Bjorn Lynne
Allister Brimble
 
Web Design Paul James
 
Quality Assurance Paul Field
Paul Dunstan
Kelvin Aston
John Eggett
Mark Baldwin
Grant Towell
Andy Aveyard
Guy Palmer
Emma Aspinall
 
Original Concept [ Andy Davidson ]
 

 
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